![]() ![]() It’s one thing for players to create a Yu-Gi-Oh! deck that has a healthy mix of protections against opponent negates and effects, and another thing entirely to be able to control the entire flow of combat while summoning powerful bosses into the mix. Likewise, Fusion Destiny can save players from bricks by Special Summoning Destiny HERO - Dasher, whereas Rivalry or Zombie World can block opponent Summons by transforming - and forcing summons of - everything into Zombies. Ideal strategies here include being able to combo Vampire Ghost with another Vampire card to have Beatrice, Lady of the Eternal into the field and facilitate more "Burning Abyss" summons, such as that of Doomking Balerdoch that can easily give free banishments. ![]() This is on top of effects that may boost a Vampire's ATK or negate enemy effects. In Bloodlust Vampires, almost any of the Vampire cards included in the deck will be able to either summon other Vampire cards from the GY or summon destroyed enemy Monsters into the player's side of the field. Due to the number of available cards across the years of Yu-Gi-Oh!, it makes sense for players to be able to build almost any kind of themed deck they want, with Bloodlust Vampires centering on the ability of the Vampire and Zombie archetypes to return from the GY. ![]() Lastly, even an ordinary 4-star Monster like the Amano-Iwato becomes a force to reckon with, as it can lock Summons from both sides to be exclusively Spirit Monsters. Meanwhile, ideal Ritual Summons such as Shinobaron Peacock or Shinobaronness Peacock facilitate hand and/or deck returns in addition to spamming tokens for added firepower. There are not a lot of weird effects going on, as opponents know exactly what’s coming for them.įor instance, Impcantations Talismandra, Bookstone, Penciplume, and Candoll can facilitate generic Ritual Summoning by slowly grabbing RItual Monsters and Ritual Spells from the deck or the GY, with Special Summons allowing them to become tributes. What makes the Hard-Hitting Shinobird rather interesting to use is its forward nature. Such an example of a deck is the Hard-Hitting Shinobird, relying on Ritual Monsters or sheer firepower to secure the finish. Sometimes, one of the best ways to secure a win in a Yu-Gi-Oh! duel is to go straightforward offense, especially when it comes to hard-hitting Ritual Monsters that aren’t as complicated compared to Synchro, Xyz, Pendulum, and Link Monsters. In fact, a lot of the “unique” Plunder Patroll effects come in the form of their supporting Spell or Trap Cards, wherein some give additional ATK (Emblem of the Plunder Patroll), boost ATK based on Plunder Patroll cards on the Spell/Trap Zone (Plunder Patroll Shipyarrrd), a free fusion (Plunder Patroll Shipshape Ships Shipping), and even a nifty draw-shuffle (Plunder Patroll Parrrty). That’s because most Plunder Patroll effects in this deck either require sacrificing said card or Special Summoning a Plunder Patroll card from the GY. RELATED: Yu-Gi-Oh! Characters (And Who Their Pokémon Partner Would Be) This is exactly what the Pillaging Plunder Patroll emphasizes, as its cards ensure players almost always have a way of summoning a Plunder Patroll card anywhere. And despite the wild theme of the Plunder Patroll archetype that centers around pirates, it’s also the teamwork of these pirates that gives players a lot of options to deal with situations. With a card game like Yu-Gi-Oh! Master Duel practically forcing players to pay attention to their card combinations, flexibility is a surefire way to victory. This is on top of Dark Room of Nightmare which deals 300 LP damage to the opponent whenever a card effect deals damage to them. Meanwhile, opponent-draw cards can secure massive LP damage numbers when activated, such as Trickstar Reincarnation and Card Destruction (hand wipe and draw the same number), and Dark Bribe (draw 1 card, 200 LP damage). It doesn’t help that the rest of Trickstar Burning’s toolkit is designed to trigger the effects of Trickstar Lycoris and Lilybell, practically punishing opponents more often.įor instance, in this Trickstar Burning deck, Trickstar Light Stage is a Field Spell that deals 200 LP damage to opponents whenever a Trickstar deals direct battle damage (in short, Lilybell) to them. Not only that, but Trickstar Lilybell can also attack the opponent directly. In Trickstar Burning, Trickstar Candina’s anti-Spell/Trap burning is accompanied by Trickstar Lycoris, this time burning opponents for 200 LP whenever they add a card to their hand. This variation of the Trickstar archetype relies heavily on other Trickstar variants to punish more of the enemy’s movements.
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